E3. Seeding Pools (Semi-Random Seeding)
E3.1. Pools will be seeded using a traditional “snake” numbering system. Example:
Pool A | Pool B | Pool C | Pool D |
---|---|---|---|
1 | 2 | 3 | 4 |
8 | 7 | 6 | 5 |
9 | 10 | 11 | 12 |
16 | 15 | 14 | 13 |
17 | 18 | 19 | 20 |
E3.2. In situations where pools have an uneven number of teams, the pools with fewer teams will correspond with the pool with the #1 seed, then the pool with the #2 seed and so on. Example:
Pool A | Pool B | Pool C | Pool D |
---|---|---|---|
1 | 2 | 3 | 4 |
8 | 7 | 6 | 5 |
9 | 10 | 11 | 12 |
16 | 15 | 14 | 13 |
17 | 18 |
E3.3. The #1 seed for each pool gets placed according to the ranking list of teams.
E3.4. The next “n” number of teams from the ranking list, where “n” = the number of pools, are randomly drawn into the next “n” number of positions.
E3.4.1 For systems with 4 or more pools “n” is always a minimum of 4 and a maximum of 50% of the number of pools (while enough unplaced teams remain).
E3.5. Repeat step E3.4 until all teams are placed.
E3.6. If the placement of a set of teams results in a country having more than two (2) teams for a World event, or more than one (1) team for a Continental event, in a single pool WFDF may adjust the random draw of that set of teams to avoid this situation. Teams may only be moved within their random draw pot of “n” teams (see E3.4) to achieve this goal.
E3.7. For WU24 and WJUC events, where the number of pools is greater than two (2), if the placement of a set of teams results in a region having more than three (3) teams in a single pool WFDF may adjust the random draw of that set of teams to avoid this situation. Teams may only be moved within their random draw pot of “n” teams (see E3.4) to achieve this goal.