A13. Spirit Stoppage
A13.1. If a team’s captain, spirit captain, a designated WFDF Official, or TRG member, believes that either or both teams are failing to follow (or are at risk of failing to follow) the Spirit of the Game (SOTG), they may call a “Spirit Stoppage”. This can only be called:
A13.1.1. After a call which stops the play or any other stoppage, prior to the disc being checked in.
A13.1.2. After the start of a point and prior to the ensuing pull.
A13.2. During this stoppage, neither team may engage in tactical discussions. All team members of both teams should form one “spirit circle” in the middle of the field.
A13.3. Separately from the spirit circle, the two opposing team captains and spirit captains must discuss all current issues with adherence to SOTG, determine actions to rectify those issues, and then convey the agreement to the spirit circle.
A13.4. Spirit Stoppages do not affect, nor are they affected by, the number of time-outs available.
A13.5. As per A4.6 the game clock must be stopped during a Spirit Stoppage.
A13.6. After a Spirit Stoppage called during play, players must return to the approximate positions they held prior to the Spirit Stoppage being called.